Brink Xbox 360

Saatavuus epävarmaa
12,99 €
alk. 8,00 €/kk VPD tilillä
VPD Laskulla korotonta ja kulutonta maksuaikaa 18.05. asti
  • Saatavuus epävarmaa
Toimituskulut alk. 0,00 €
Osta käytetty 4,99 €
  • Myymälässä / Varastossa 9 kpl

Brink on jotain järisyttävää. Nettiräiskinnän uusi sukupolvi on täällä!

 

Brink haastaa pelaajansa tarjoten tekemistä niin älylle, kuin liipaisinsormellekkin. Hahmot kehittyvät ja taisteluroolia voi vaihtaa pelin aikana. Jokainen rooli on erillainen ja tarjoaa oman paikkansa taistelutilanteissa. 

  VPD Pelikauppa

Peli tuo shooter kentälle uutuutena hahmon kehittämisen jokaisella tasolla. Pelaat sitten yksin, moninpelinä tai co-oppina kaverin kanssa.
  VPD Pelikauppa
Brink tarjoaa sotilaalle dynaamisia taistelukenttiä, laajan kustomointi mahdollisuuden ja uuden innovatiivisen ohjausjärjestelmän, joka saa sinut tulemaan Brinkin maailmaan yhä uudestaan.

 

Luokat:

  • *Insinööri: korjaa hajonneita laitteita, käytä robotteja, viritä turretteja, pura räjähteitä ja asenna miinoja, voit myös käyttää kaikki oman puolen aseita.
  • *Sotilas: Käytä räjähteitä, jaa ammuksia, heitä molotoveja, varmista kohteita.
  • *Agentti: hakkeroi, naamioidu viholliseksi, nää vihollisen miinat ja ilmoita niistä omille pelaajille.
  • *Lääkintämies: Nää omien pelaajien kunto ja paranna heitä, paranna itseäsi, palauta kaatuneita taisteliloita tajuihinsa.

Katso esittelyvideo alapalkista ja vieraile pelin virallisilla sivuillä painamalla tästä.

 


THE ISLAND

Built in the near-future as part of a contemporary green vision, the Ark was a model for sustainable living. The massive man-made floating city became a home to the scientists and thinkers focused on making the vision a reality, while its wealthy patrons built a recreational paradise.

But soon the threat of a global environmental crisis became real: glaciers melted, sea levels rose, and the very survival of humanity was threatened. Thousands from around the globe fled to the Ark as a last hope. Refugees clung to survival however they could, while the original founders and their descendants struggled to maintain the island.

Now, the Ark has lost contact with what remained of the mainland and exists in total isolation. As the Ark's supposedly renewable resources dwindle, the balance of power threatens to unravel and throw competing social factions into a horrific conflict.

With tensions growing, Security and Resistance forces are locked in a heated battle for control of the Ark. Which side will you choose?

Check back as we reveal the battlefields of the Ark over the coming months.
SHIPYARD

Over the years, the Ark has collected a wide variety of abandoned and disused ships. Those no longer seaworthy are broken up at a floating drydock for spare parts and scrap metal - a scarce and vital resource on the Ark. Odd pieces of a wide variety of old boats and ships are scattered all about - ocean liners, cruise ships, pleasure boats, even a scuttled navy destroyer - held together like a patchwork quilt by a network of platforms and cables.

Over time, the 'yards and hulls have also been taken over by refugee squatters: living space is scarce and they literally have nowhere else to go.
CONTAINER CITY

Originally used as docks and long term storage, the need for "guest" accommodation saw disused shipping containers hastily and sloppily converted into living quarters. With the huge influx of refugees, Container City was born, now a ramshackle slum.

The lack of maintenance, marine corrosion, and pillaging accelerated the aging process. Old rusty containers are piled dangerously high and those that were not strong enough to be stacked and have collapsed completely.

Now thousands of men, women and children live in tight, confined spaces with almost no access to vital resources. Out of this decay, the Resistance was born, and they continue to use the city as a base of operations, hiding amongst the civilian populace.


SECURITY: PROTECT THE ARK

Back when the Ark was a floating five star eco-resort and R&D eco-science park, it only needed a small corporate Security team to perform risk management and VIP protection duties. But as the seas rose, and the trickle of refugees to the Ark became a flood, the Ark needed a police force. And then an armed gendarmerie.

Ark Security has now expanded into a heavily armed counter-terrorism force. Most Security personnel have volunteered because they're convinced that for the Ark to survive it must have peaceful order and conserve its remaining resources. And the extra water ration comes in useful too. Resistance provocations have forced Security to clamp down on Guest unrest, which has lead to the Ark teetering on the brink of outright revolt.


RESISTANCE: FIGHT FOR THE ARK

When the seas rose and coastal nations fell into panic, boatloads of refugees fought to find the Ark's secret location mid-ocean - only the lucky ones survived the trek. Initially, they were happy to have survived and gratefully accepted the cramped temporary housing, water rationing and dangerous maintenance jobs. But as the years passed, and conditions worsened, the Ark's new "Guests" came to question the status quo.

Are the Ark's Founders really doing all they can to re-establish contact with the outside world? Why are only the Guests on rationed water? If their work keeps the Ark afloat, why are they second class citizens? The Resistance formed from those sick and tired of being the Founders' captive workforce; they want equal water rations for all, and to use the Ark's dwindling resources to reach whatever's left of the World. Growing Guest unrest has led to Security crackdowns, which have brought the Ark to the brink of civil war.

Not Just Another Hero

Brink's advanced player customization offers a near-endless combination of looks for your character - allowing for the appearance of your character to be truly unique. As you progress through the game and acquire more experience, you'll have even more opportunities for customization.
Two Sides to Every Story

Choose to fight through two complete story campaigns as either a member of the Resistance or Security. Experience these campaigns solo, co-operatively, or competively - it's your choice.
Blurring the Lines

Take your unique character online at any time you choose. Brink allows you to seamlessly move between single player, co-op with friends, and intense multiplayer action. Multiplayer takes the story online where you can play with up to seven other people (or AI characters) cooperatively as you take on the opposing faction or with up to 16 players competitively.
Play SMART

Brink uses the familiar shooter controls that you're used to and adds a new feature: the SMART button. When you hold down the SMART button, the game dynamically evaluates where you're trying to get to, and makes it happen. Whether you're a seasoned FPS veteran or someone just getting started, you'll be able to make more intelligent decisions during the fast-paced action with SMART.
Context-Sensitive Goals and Rewards

Objectives, communications, missions, and inventory selection are all dynamically generated based on your role, your condition, your location, your squad-mates, and the overall status of the battle in all gameplay modes. You'll always know exactly where to go, what to do when you get there, and what your reward will be for success.

Brink's advanced player customization offers a near-endless combination of looks for your character. From clothing and accessories, to body type and voice pack, your character is not just another generic hero.

As you progress through the game and acquire more experience, you'll have even more opportunities for customization. Unlock class abilities and weapon attachments that let you complement your gameplay, or build a team of specialists with your friends or clanmates.

Over time you can build a look that fits your method of play, gamer personality, or personal style - allowing for the appearance of your character to be truly unique.


TEAMPLAY

Squads of Resistance and Security forces are composed of Engineers, Medics, Operatives and Soldiers. A team will work together to achieve the overall objective of a mission, but you will also be able to complete contextual objectives that benefit the team and earn you additional experience points.
CLASSES

Each of the four classes are built around a core set of skills, but leveling up will allow you to unlock new abilities and items or specialize into one area of a class. So no two soldiers, two operatives, two engineers or two medics will be exactly the same.

Perhaps you will create a well-rounded Soldier that can protect teammates, offer ammo upgrades and demolish objectives, or one that focuses on explosions with heavier detonations, wide areas of effect and a variety of grenades types. Your Engineer may forgo building defensive positions and focus on abilities that let him race ahead to cut off enemy routes with specialized mines. Or you may decide to invest in all-purpose upgrades that can be used no matter the class.

The end result, combined with decisions made when customizing your character, is the flexibility to build the game experience you want to play.
OBJECTIVES

Using the objective wheel, you can always see your current primary objective. That objective will be driven dynamically based on real-time battlefield data, such as your class, condition and location, as well your teammates and the overall status of battle. As a result, you'll always know exactly where to go, what to do when you get there, and what your reward will be for success.

In addition to the primary objective, the mission wheel will dynamically offer you opportunities for other contextual goals and secondary objectives. As an Operative, turn enemy defenses against the opposing team by hacking their sentry guns. Or as an Engineer, upgrading a recently claimed command post may bolster your defensive position.

So by completing secondary objectives you can give your team a competitive edge while earning additional experience points to level up your character.

Brink introduces a revolutionary interpretive movement system we call SMART (Smooth Movement Across Random Terrain). SMART dynamically evaluates where you're trying to get to or what you're trying to do, and makes it happen: vaulting, mantling, climbing, sliding, and even seeking cover. This means you make the tactical decisions of where to move and the route to take, the system helps you do it in the coolest way possible.
 

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