Nintendo's first basketball game for the GameCube continues the series that began in 1998 on the Nintendo 64.
Along with 31 NBA teams and players from the 2001-2002 season, the game offers four modes of play: Quick Play, Arcade Play, NBA Season Play, and Skills Mode.
Quick Play is equivalent to an exhibition match, a single game pitting two teams against each other, while NBA Season Play involves guiding a team through an adjustable schedule of 13/14, 28, 56, or 82 games.
An optional Fantasy Draft allows players to pick the athletes they want on their team(s) from the complete pool of NBA talent.
Arcade Play takes a page from NBA Jam, as two teams play an exaggerated game of three-on-three hoops from a rooftop court. Hot Spots randomly appear for a chance to score extra points if the shot is made while standing on them.
Skills Mode consists of two events: a standard 3-point contest and a practice mode to brush up on moves.
Unique to NBA Courtside 2002 is an Adrenaline Meter used to boost a player's speed, perform special dribbles or dunks, and improve his chances of blocking a shot or stealing the ball.
Different moves are available by pressing the button in different increments, so lightly tapping Adrenaline could result in a quick juke instead of a strong charge.
https://www.vpd.fi/gc-nba-courtside-2002-cib-usa.html24170NBA Courtside 2002 (CIB) (US) GC (Käytetty)https://www.vpd.fi/media/catalog/product/cache/3b900faa351b8eff8b9ad33652c09e6a/g/c/gc_nba_courtside_2002_cib_usa_.jpg4.99EURavailable/Pelaaminen/Retropelit ja -tarvikkeet/Pelaaminen/Retropelit ja -tarvikkeet/GameCubeNintendo's first basketball game for the GameCube continues the series that began in 1998 on the Nintendo 64.
Along with 31 NBA teams and players from the 2001-2002 season, the game offers four modes of play: Quick Play, Arcade Play, NBA Season Play, and Skills Mode.
Quick Play is equivalent to an exhibition match, a single game pitting two teams against each other, while NBA Season Play involves guiding a team through an adjustable schedule of 13/14, 28, 56, or 82 games.
An optional Fantasy Draft allows players to pick the athletes they want on their team(s) from the complete pool of NBA talent.
Arcade Play takes a page from NBA Jam, as two teams play an exaggerated game of three-on-three hoops from a rooftop court. Hot Spots randomly appear for a chance to score extra points if the shot is made while standing on them.
Skills Mode consists of two events: a standard 3-point contest and a practice mode to brush up on moves.
Unique to NBA Courtside 2002 is an Adrenaline Meter used to boost a player's speed, perform special dribbles or dunks, and improve his chances of blocking a shot or stealing the ball.
Different moves are available by pressing the button in different increments, so lightly tapping Adrenaline could result in a quick juke instead of a strong charge.
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