The objective in Dark Conflict is for the player to use their military force to defeat the enemy's force. Except for certain single player missions with special objectives, there are two ways to defeat an opponent: destroy all of the enemy's units or capture their headquarters.
The battle system is turn-based. Two to four forces, each headed by a commanding officer (CO), take turns building and commanding units on grid-based maps.
Every turn, units, which consist of ground, sea and air units, can move across the different types of terrain and attack enemy units or perform other actions, such as submerging a submarine or resupplying friendly units.
Many factors can affect the battle, such as Fog of War, a phenomenon that prevents players from seeing enemy units other than those in the visual range of their units; various weather conditions; and CO powers
https://www.vpd.fi/catalog/product/view/id/17211/category/1823/17211Advance Wars: Dark Conflict (CIB) (EU) DS (Käytetty)https://www.vpd.fi/media/catalog/product/cache/3b900faa351b8eff8b9ad33652c09e6a/d/s/ds-advance-wars-dark-conflict-kaytetty_1_.jpg45.99EURavailable/Pelaaminen/DS/Retropelit ja -tarvikkeet/Pelaaminen/Retropelit ja -tarvikkeet/Pelaaminen/DS/Retropelit ja -tarvikkeet/Strategia/Pelaaminen/DS/Retropelit ja -tarvikkeet/KäytetytThe objective in Dark Conflict is for the player to use their military force to defeat the enemy's force. Except for certain single player missions with special objectives, there are two ways to defeat an opponent: destroy all of the enemy's units or capture their headquarters.
The battle system is turn-based. Two to four forces, each headed by a commanding officer (CO), take turns building and commanding units on grid-based maps.
Every turn, units, which consist of ground, sea and air units, can move across the different types of terrain and attack enemy units or perform other actions, such as submerging a submarine or resupplying friendly units.
Many factors can affect the battle, such as Fog of War, a phenomenon that prevents players from seeing enemy units other than those in the visual range of their units; various weather conditions; and CO powers
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